Today you’ll be going back in time to become a fur trapper, or mountain man. You’ll face trackless wilderness, wild animals, and untold dangers.
The ones who make it through alive…win.
Choose your mountain man identity. These are all real people who worked as fur trappers in the Rocky Mountains in 1829. As you can see, they came from many different places and represented a variety of nationalities.
You’re about to leave St. Louis, Missouri, and travel across over 1,200 miles of trackless wilderness. What’s your new life as a trapper going to be like? Can you survive your first year in the mountains?
So begins our Time Travel Field Trip to 1829. It’s unlike any history lecture, textbook or presentation you’ve ever seen. Why?
First of all, it’s incredibly engaging. History is so often taught as a fait accompli, something where the conclusion is already known, something that happened a long time ago to other people.
This is different.
- Students face real decisions from the time, and feel the effects of the consequences on themselves and their friends. It makes history immediate, urgent, and emotionally compelling.
- Students are not hearing about events from someone else. They live it themselves, which makes it memorable.
- There’s an element of chance. In addition to the group decision, every individual student experiences real events from the time, chosen after extensive historical research. Dice rolls determine if the student will experience the (usually horrible, because that’s just so much more interesting) consequences. They hold their breath, blow on the dice, and cheer or groan at their results.
Depth of knowledge:
- Someone once said the devil is in the details. I think the opposite is true. To feel like you are wading through icy streams setting your beaver traps, you need the little details of daily life that make history a foreign country.
- It’s what you have to teach anyway. Before beginning three months of historical research, I looked at the current Colorado standards, and built from there. The pre and post-test, the decisions and events in the game, everything directly teaches your history, geography, and economics curriculum for you.
- Higher-level thinking is engaged when students have to think through the ethics and opportunity costs of real and complex decisions.
- Students hear directly from the past at appropriate points in the game. Primary sources are woven into letters from the past and shared both in writing, and in movie form (using pictures and images from the time). They are always linked to what the students are about to face. After all, you care a lot more about what it was like to live in the Rocky Mountains as a trapper when it’s your own life on the line.
Mountain Men focuses on:
- Will you be a free trapper or a company trapper?
- The opportunity cost of being a fur trapper or a company trapper.
- Where will you go to set your traps?
- How to use a map and considerations of competition for resources to make a wise decision.
- Why did people choose to become fur trappers?
- What were the risks and rewards?
- What was life really like as a fur trapper?
(DOK 1) Students can define choice and opportunity cost.
(DOK 2-3) Students can analyze different choices and their opportunity costs.
(PFL) (DOK 1-2) Students can identify risks that individuals face.
(SS09-GR.4-S.1-GLE.2) Students know about the historical eras and groups in Colorado history.